tag:blogger.com,1999:blog-18633856.comments2013-05-29T17:12:00.234-07:00about:makingGames - blogUnknownnoreply@blogger.comBlogger35125tag:blogger.com,1999:blog-18633856.post-22717775173174994982010-07-04T03:45:13.813-07:002010-07-04T03:45:13.813-07:00You're right. I think they should change the v...You're right. I think they should change the values to 6000 coins for 3.99 USD. But I don't know a perfect number. Maybe they should change the price to fit?Anonymoushttps://www.blogger.com/profile/14299590778742996082noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-68070726303038360732010-06-01T10:37:24.060-07:002010-06-01T10:37:24.060-07:00Yep! I'll be there for a single day, June 16t...Yep! I'll be there for a single day, June 16th.Mac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-69782141456292179112010-05-16T21:23:00.296-07:002010-05-16T21:23:00.296-07:00Are you going this year?Are you going this year?Meghttp://simpsonsparadox.comnoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-12097854012397568302010-04-15T13:18:14.584-07:002010-04-15T13:18:14.584-07:00In former times I used to be very pessimistic. It ...In former times I used to be very pessimistic. It was during those days of school and study. There was no need to have a view into a bright future 'cause everything was predetermined by higher instances like parents, teachers, etc.<br /><br />Today I'm optimist due to its opportunities. There are still moments where it's better to be pessimistic and expect the worst case. These hermitChttp://www.blackgolem.comnoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-36682571236538023582010-02-19T22:20:02.725-08:002010-02-19T22:20:02.725-08:00Mac, you asked for a game based on a movie that I ...Mac, you asked for a game based on a movie that I liked... well, no. I don't think there is one! But one that I hella didn't like was "Titanic," a really lame game/design-your-own-doomed-ocean-liner that just didn't work. It was criminally boring, which is my primary response to most movie-based games. They remind me of those old Milton Bradley board games, based on sit Chantallenoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-39198794272171476742009-10-16T13:25:20.287-07:002009-10-16T13:25:20.287-07:00Thanks for post. It’s really informative stuff.
I ...Thanks for post. It’s really informative stuff.<br />I really like to read.Hope to learn a lot and have a nice experience here! my best regards guys!SEOhttp://blogshubhinetwork.comnoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-71415968378844642072009-09-22T09:35:22.461-07:002009-09-22T09:35:22.461-07:00WoW is casual relative to other MMOs; it's cer...WoW is casual relative to other MMOs; it's certainly not casual relative to console games.<br /><br />To me casual means 2 things - shallow learning curve and non-nerdy dressing. To the first point, core mechanics must be simple and clear, without a lot of layering. To the second point, the game needs a relate-able, mass-appeal aesthetic. A zombie game, no matter how simple, isn't casual.Anonymoushttps://www.blogger.com/profile/11271394909092380440noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-30728085804832589302009-09-01T17:00:53.747-07:002009-09-01T17:00:53.747-07:00Having worked in the mobile gaming industry I hate...Having worked in the mobile gaming industry I hated the idea of outsourcing... still do actually. But then again I telecommute now, so what's the difference? As long as you pick a good developer, keep in daily contact with them, and keep regular status updates it should be fine. The problem is when management just wants to hire the cheapest (and usually unproven) company, and your project Bradhttp://www.mybrokengnome.comnoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-49758803751144012482009-08-27T08:57:17.278-07:002009-08-27T08:57:17.278-07:00I would agree that to really master WOW, it takes ...I would agree that to really master WOW, it takes more than I would give to a "casual" game. But L4D, I felt I had mastered it within 2 minutes... you move, shoot and try to stay out of the way of the other people shooting. <br /><br />And SimCity... given that its on so many platforms, I think it counts as a casual game in my book. Not that my book means much outside of my Mac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-78497736823198187592009-08-26T12:56:15.131-07:002009-08-26T12:56:15.131-07:00I think casual games refer to how easy it is to un...I think casual games refer to how easy it is to understand and master game-play mechanics.<br /><br />WoW is not that easy to master, neither L4D, nor SimCity. The Sims on the other hand has a very short learning curve.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-52245654029591715402009-07-29T01:00:19.344-07:002009-07-29T01:00:19.344-07:00I'm in the CG animation industry and have come...I'm in the CG animation industry and have come to the same conclusion about crunch time. You could do that post on a good schedule! CG animation and game development piplines have a lot in common, so I'd be interested in your take on the subject.Szigeti Attilahttps://www.blogger.com/profile/14919249709367890579noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-212501487010105132009-07-23T11:21:02.054-07:002009-07-23T11:21:02.054-07:00Sure! Email me a snail mail adr and I'll send...Sure! Email me a snail mail adr and I'll send it right out.<br /><br />MacMac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-52170311093801735882009-07-23T10:28:59.334-07:002009-07-23T10:28:59.334-07:00service games. gimme shirt.service games. gimme shirt.Anonymoushttps://www.blogger.com/profile/02041495121435045637noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-2340959409090797272009-06-22T10:43:15.410-07:002009-06-22T10:43:15.410-07:00Great comment! I think its still viable to includ...Great comment! I think its still viable to include the PS2 in your business plan as there are so many of them still out in the wild. <br /><br />Which begs the question, will we ever stop making games for the DS? That might be grist for another post... :)Mac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-37209178549767816562009-06-22T05:08:21.498-07:002009-06-22T05:08:21.498-07:00I think this is so true at this date too; business...I think this is so true at this date too; business managers often only see the business and not technology in its right context (independent of business type). And thats ok as long as they have reliable producers/project managers in their staff who provides good data to make descions from.<br /><br />The main concern might be how fast the developers can grow into the platform and produce stunningJörgenhttps://www.blogger.com/profile/10405285313805305337noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-74309846558603997082009-06-19T21:07:34.432-07:002009-06-19T21:07:34.432-07:00--What they needed was a very strong buffer betwee...--What they needed was a very strong buffer between him, and the team.<br /><br />When things go pear shaped, a strong buffer is required. Software engineers, architects, quality assurance, configuration management and others are dragged through the red clay. Developing a proper product with limited functionality is better than delivering on everything in the statement of work with Category I Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-78509906989664459652009-05-03T00:25:00.000-07:002009-05-03T00:25:00.000-07:00I think that the entire game medium shifts with co...I think that the entire game medium shifts with constraints, it's not so much a matter of "lost knowledge" or "tools are bad." It's more like, the technical accomplishments done within a platform are far overshadowed by the platform itself.<br /><br />At my studio, we are making licensed TV plug-and-play games for cheap embedded hardware, 16-bit boards that can be purchased for single-digit Triplefoxhttps://www.blogger.com/profile/13373505267754258854noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-24366636637612471602009-04-03T08:31:00.000-07:002009-04-03T08:31:00.000-07:00I think you're right, spin is a great word to use ...I think you're right, spin is a great word to use here. <BR/><BR/>I'd like to say again, I'm not suggesting that people shouldn't know the company they're interviewing with and they do need to know the game... but presenting a negative view has to be handled very carefully.<BR/><BR/>Thanks for your comment!Mac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-91163236814223139812009-04-02T16:46:00.000-07:002009-04-02T16:46:00.000-07:00I have sat here and read both the blog and your co...I have sat here and read both the blog and your commentary between each other and I find this interesting as a whole. If you were to go into any interview I feel it would always be in the best interest to learn all you can about a game and the company behind it...<BR/><BR/>What you do with that information after the fact and how you spin it would relate to who you are talking to during your Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-18633856.post-55270769935123972009-03-29T23:15:00.000-07:002009-03-29T23:15:00.000-07:00I agree, there should be a MySpace for game develo...I agree, there should be a MySpace for game developers. Making a hit game is like lightning in a bottle, but we need a place to show off great attempts... maybe the IGDA?<BR/><BR/>What do you think about that?<BR/><BR/>MacMac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-60268619442732880292009-03-28T08:21:00.000-07:002009-03-28T08:21:00.000-07:00I completely agree. As an example, look at "tells"...I completely agree. As an example, look at "tells" in Poker. Its sucha vital part of the game, but I'm pretty sure if you search the rules of Poker you won't find anything about "yells".<BR/><BR/>When designing a board game I think about the strategy element as being either in the rules, such as Monopoly, or above the rules as in "tells" in Poker.<BR/><BR/>MacMac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-79922511875298266552009-03-28T08:17:00.000-07:002009-03-28T08:17:00.000-07:00I'd say you work at a great place with mature peop...I'd say you work at a great place with mature people. I think you're lucky to work at such a place. I've worked with some great people, but generally the mood of the team was as I have expressed.<BR/><BR/>I agree its not the company ego, its the ego of the developers that you risk bruising by saying something negative about the product.<BR/><BR/>I'll stick to my definition of the "slippery slope"Mac Senourhttps://www.blogger.com/profile/14195801882994501859noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-46464032087061535862009-03-27T23:27:00.000-07:002009-03-27T23:27:00.000-07:00I think that if you understand the job you're appl...I think that if you understand the job you're applying for you may be better off not knowing all the details of their products... you have some valid arguments for remaining in the bliss of ignorance until after you're hired. <BR/><BR/>Enjoyed your column. Keep writing!Anonymoushttps://www.blogger.com/profile/18416344915191195498noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-9899984097167090022009-03-27T23:03:00.000-07:002009-03-27T23:03:00.000-07:00Card games are truly about mind game. Never undere...Card games are truly about mind game. Never underestimate your opponent or else you might fall for the trap. One false move and it's game over. Play with the deception but never let it dupe you.HEROBITShttp://www.herobits.com/noreply@blogger.comtag:blogger.com,1999:blog-18633856.post-91733550999464944162009-03-26T22:01:00.000-07:002009-03-26T22:01:00.000-07:00I'm not a headhunter (despite my impressive utilit...I'm not a headhunter (despite my impressive utility belt made from shriveled, human faces). I work in the industry and I've interviewed a ton of people for a variety of job positions. If you haven't played a game my company's developed, that's not necessarily a strike against you. If you have played a game that the company has developed and you don't like it, that's not a deal breaker either. weeziehttps://www.blogger.com/profile/12730427769609120767noreply@blogger.com