Common submission mistakes

December 15, 2009

Gilligan's IslandImage via Wikipedia
I'm not sure what it is about me, but several times in my career I have been given the task of reviewing and responding to game submissions.

It all started with Sludge Master at Broderbund. I'm not sure if I was plucked from the crowd or maybe I raised my hand to volunteer, something I was later reprimanded for doing too often, but somehow I got a pile of submissions on my desk.

The first one, was SludgeMaster.  A nice gentleman who worked at a water treatment plant thought his job would make a great game.  You take sludge in, and pure water comes out the other end. That's if you did everything right... if you did something wrong, other less tasteful liquids were produced.  When asked about it, I said I could only reccomend the game if it came with a scratch N sniff card.

So over the last 28 years I have seen many many titles.  Some were prototypes, others were crayon written letters. But they all had some failings in common.

1) Poor presentation - They all start with "This is the best game".  Trust me, its not the best game, it might not even be a good game.  And really, you send it to me so I can make up MY mind and that statement doesn't help either way.  Rarely am I given real graphics to look at before I am told what it WILL look like.  I'd rather see stick figures than read about a game screen. Show me with pictures, don't tell me with words.

2) Stops short.  Usually the game is related to an existing product.  This is actually a good thing.  My habit is to explain the game in two sentences.  The best example I have is from TV: "Star Trek Voyager is a mix between the original Star Trek and Gilligan's Island".  Where most fail, is that they don't take it far enough.  They recognize the competition, but only out do it by a little, not a LOT.  If the other product has 10 levels, don't think I'll be impressed with 15.  I'll be impressed with 50 or 100. Does your game expand on the premise?

3) Nothing new.  This is the same game only now its sci-fi instead of fantasy.  When the boys came to me with Majesty I knew it was a hit when they changed SimCity to a fantasy setting AND gave you clear reason to build a city.  How is your game different?

4) Bad controls. The only real prototype that I want to play involves the controls.  If it doesn't FEEL right, then all the good graphics are lost.  The great level design is gone too, right down the drain. the controls have to be easy to use, without reading the instructions.  If your mom can't play the game right out of the box, then most likely the target audience won't either. Is your game easy to play and understand?

OK, that's 4 big ones that most of the submissions I see fail on. There are others, but if you get past these 4 then you're well on your way to getting my suggestions which leads to acceptance. And really, that's what you're going for isn't it?

Your thoughts?

Mac

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Feeling the Force or is it just starch?

December 01, 2009

Its not often that I criticize other Producers. I'm not perfect and I certainly wouldn't want to be accused of living in a glass house and throwing stones. But sometimes, we're just lazy. There are a mission things to keep track of, and ever exec in the industry is a frustrated game designer.  I've lost track of the number of times I've had to pull an accountant aside and point out that I don't tell them how to handle the companies money, even as I encourage their input I can't take it as a directive.

So now that brings us to starch,  One of the oddities, one of many, about the iPhone is the requirement that the name of the game when displayed on the iPhone is short. I spend a fair amount of brain power coming up with names for games that already have great names but are too long for the few characters that Apple gives us. (Side note, I was the original producer and designer on Golf Magazine presents: Fred Coupled best 100 golf holes, good luck with that title Apple)

I recently purchased Star Wars Trench Run from THQ. As I write this it has 2 1/2 stars with lots of crashes. Its clear from the reviews, and my own experience that there is a lot of work left to be done on this game but... one of the small things I see is that the game name on the iPhone is Starch Run.  To be fair, its Star...ch run but you get the idea.

Never heard of the Millennium Falcon?  It did the Kessel run to the cleaners in under 12 parsecs
If one of you would like to make the argument that there are other reasons besides producer laziness that forces a company to release a title too soon, I would have to agree.  I've been in many situations where I had to fight for my title to be held back because it wasn't ready.

But wait... there's more.

I love Batman. He's nuts... but I love his sheer power and the images he creates.  Some of the best storylines and art have come from Batman comics and movies.  And I am a HUGE fan of the recent game and I strongly recommend that you go pick up a copy.  I played it on the XBOX 360 and loved it.

But...

The opening scene is a movie made from game assets.  Good call really.  The art is beautiful and well used in the opening.  But while I'm watching the movie, enthralled by the amazing art, control of Batman is suddenly returned to me.  The Joker is in stapped in his bed, being rolled into Arkham and since I didn't know I was moving Batman now... they go rolling on down the road without me.

I hit the controller almost by accident and noticed that Batman moved.  I quickly walked Batman, that's all he can do at this point, back to where he should hav been all along.  Now what was the intent here?  Tos how off that Batman can walk?  Of all of the great art, him walking is my least favorite.  Its very stilted and poor, so why show it off?  If there's no action going on, only walking, why do I as the player have to do it?  Why was there NO indication that I was now in control other than the scene moving away from me?

Producer got lazy. That's exactly the kind of things a Producer is supposed to catch and not fixing these two small things says the Producer was too busy doing other things to catch the small stuff.  We want you to catch these small things, they make for a better game experience.  Remember that these are tough times and my 99 cents or 60 dollars will be hard to get.

For now, I'm hoping for a massive update from THQ to fix the Starch Run Problems.  Batman, only thing I can say is: Walk on.

Mac
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