Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Shot gun vs. patience

September 15, 2009

What kind of development group do you want to be? Do you want to see how many re-skins of a game you can churn out in a week, or do you want to see how high can you set the quality bar.

The problem with games for small platforms is how quickly games can be produced. Some developers look at platforms like the iPhone and see 50 tip calculators, and unknown number of flashlights. It welcomes the easy hit, and once that hit is made... reskinning.

Whenever I play a reskinned game it always takes me a moment or two to realized that I have played this game before... many times.

If you need an iPhone example, lets look at the "RPG" section of the game catalog. How many of those games are Mafia Wars with a new skin? Don't get me wrong, I love the business model but eventually the buying public will see that they're doing the same missions over and over. Changing it from Mafia to World War II to some Sci-Fi these won't hide that is the same game play repeated.

WHen talking about game design I always talk about the circle. Imagine that the center of the circle is the top selling game int that genre. I like to use Tomb Raider since most people know the game and I had a hand in its birth. So if Tomb Raider is the center, a game that is close to that center point is most likely a clone. If the game you're making is FAR outside the circle, then its to far from what the buying public understands, so its to much to learn and won't sell.

What you want to aim for is the line of the circle. That game invents new layers to teh genre, but doesn't go to far from what the public knows and love. If your game can hit that line, the circle will move to include your game.

Simple huh? But not the shotgun approach to games...

Mac

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Is Fantasy Football a hardcore game?

August 01, 2009

As we know Fantasy Football is a million dollar business, but is it a game?

Its coming up on my draft day and I see the same look in the eyes of my fellow team owners, we want to win.  It has nothing to do with teh money... well, a little to do with it.  But mostly its about getting to hold on to that plaque for a year.

I've been to teh Super Bowl teice in my league, I'm 1-1.  I also had a 1 win season, and that was awful.  I felt that anyone could run the team better and several times that year I was asked if I was still playing.

But what kind of game is this.  Is it casual?

Is it a sports game?  Seems like it to me. If EA can say that Madden is a sports game, than any fantasy football game is a sports game.

But is it a hard core game?

I'd define hard core as a game that most people would never play.  They'd look at it, and wonder why people bothered and what interest could it possible contain.  I think by that definition, its a hard core game.

But... had to be one of those around here somewhere, do you really play it?  My league gets togeether once a yerar to do a draft.  Its great fun for a few hours.  But after that, we really don't have much contact.  The same year that I went 1-12 I could have gone 9-3 had I just played other people that week. 

But "played" is the wrong word.  My scores are COMPARED to the other teams score and who has the high score wins.  I don't think you can call a game wher you only compare scored to be a hard core game.

Do you play fantasy football?  Fantasy any sport? (How they play fantasy golf is beyond me)

Mac
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